


Trying to make him (and characters like Nisha) into sympathetic figures just undercuts the strength of the writing in Borderlands 2 proper. I liked him better when he was just an asshole for no good reason. Like Arkham Origins, I realized that I didn’t really need to know the origin story of Handsome Jack. It’s a small thing, maybe, but it took me out of the story every time it happened and finally made me wish I’d just played as Athena in the first place.Īnd on top of that, the story just feels unnecessary. If, for instance, you’re playing as Nisha and you’re standing in an elevator by yourself, you’ll still hear Athena talking about how she rode up the elevator. That setup is true regardless of whether you’re actually playing as Athena. The game is actually a frame-story where Athena, the Gladiator class, is telling some of the previous Vault Hunters (Roland, Lillith) about Handsome Jack and his rise to power. The story of The Pre-Sequel also has its issues. You’re lucky when that happens, and even luckier if you can manage to grab those guns-I counted more than a dozen occurrences during the game where an enemy dropped a rare-ish weapon but low gravity made it float over the edge of a cliff and fall into oblivion. Oh, and smaller enemies are now called “Lil Raider” and “Lil Lunatic” because Gearbox apparently realized the word midget is perhaps not the kindest term to throw around.Īnd it’s just not as satisfying to get a gun from a crate as it is seeing a bunch of rare loot erupt out of a boss after a hard-fought encounter. Oh, except these skags are white and are called kraggons, and the raiders now wear little transparent masks over their faces to breathe in space. It’s not just the same engine as Borderlands 2-it’s the same enemies, the same sorts of environments, the same everything. I also really enjoy the way low gravity opens up the level design, adding more verticality and allowing you to scale some truly impressive structures.īut it plays everything so safe, it’s impossible to think of The Pre-Sequel as anything but a long expansion pack.
#BORDERLANDS 3 GUN GRINDER FULL#
It’s definitely long enough to be considered a “full game,” whatever that means, and it’s backed by a full story and new lore. Sure, plenty of work has gone into this piece of content in terms of writing, voiceovers, et cetera. In just two (short) paragraphs I’ve listed literally every new feature in Borderlands: The Pre-Sequel. You’ll also have to monitor your oxygen levels, as most outside areas don’t have an atmosphere. Rather than fighting on the planet of Pandora as in the last two games, this time you’re going to the moon-thus the low gravity.
#BORDERLANDS 3 GUN GRINDER SERIES#
This latest iteration of Gearbox’s loot-driven shooter series takes place story-wise between Borderlands and Borderlands 2 and explores the rise of the second game’s villain Handsome Jack. In Borderlands: The Pre-Sequel it’s the ability to jump higher. Revelations had that hook-thing that made you a bit more nimble while climbing, but otherwise felt like just another Assassin’s Creed II expansion. Arkham Origins had the audacity to place you on the exact same map as Arkham City except everything was Christmas themed. Merely charged with regurgitating what’s already popular while the primary studio works on something actually innovative, these games are inevitably just retreads of what we’ve already played with enough story hooks to keep core fans interested and maybe one or two new features. With the “main” product still in development, a secondary studio is called in to create something to keep the franchise relevant and make a bit of cash while also (hopefully) not screwing everything up in the meantime.
